Hand of Nature

Cheiron has observed an increasingly large variety of fae creatures, possessing numerous abilities and affinities. Recent specimens have shown an inherent command over elemental forces that can be utilized by field agents willing to undergo a transplant of a hand or sometimes an eye.

The implant is powered by a psycho-reactive solution distilled from fae blood. It must be injected locally and tends to lose potency after 30-40 hours.

STRANGE COST: One syringe of FAE SOLUTION/scene
BENEFIT: At the time of implantation, the operative chooses ONE of the following to apply to any ONE elemental material (ice, metal, wood, fire, etc):
1) The user can summon a variable quantity of the material.
2) The user can control and manipulate a variable quantity of the material in his location.
3) The user may absorb a variable quantity of the material into his body, healing wounds.
DRAWBACK: This power has no affect on RAW IRON, even if the operative has chosen metal as a material.

Hand of Nature

The Late Shift Zoopers